Hello and welcome to my online portfolio. I am a Human-Computer Interaction (HCI) / UX designer and researcher, Lecturer in Games Art and Tech, industry mentor and consultant, and occasional LARPer. I have been researching-by-design user experience in and interfaces of Mixed Reality systems (VR, haptics, and AR) since 2005, and have published widely in the field of HCI. If you have a research idea that pushes boundaries in immersive tech design / social innovation and you are looking to collaborate, drop me an email.

'Reviving' the past in different ways using Mixed Reality has been a a big part of my work. I am interested in design processes of MR experiences. I am currently drawing on dramaturgy and ceremonial magic, with embodied interaction at the centre, to inspire my design. I maintain a podcast on Mixed Reality in Cultural Heritage here

 
Mixed Reality, Augmented Reality, cultural heritage, learning, education, situated learning, AHRC, digital heritage

Projects

haptics, dicultural heritage, museum, augmented reality, digital heritage
game, gams design, UI, UX, cultured meat, lab meat
augmented reality, digital heritage, mapping memory routes, map, morroco, AR design
children rights, human rights, game, migration, law
haptics, animation, stop-motion, embodied cognition, design methodology, interaction design
platform, UX, sociopolitical, activisim, data visualisation
UX design
mobile, storytelling, theatre, audience engagement
designing, audience engagement, workshop, NordiCHI
Tate Galleries, toolkit, cultural probes, reflection, audience research

Teaching 

I teach Games User Interface design and player experience, games programming (Python/Pygame), Art thinking for games, and Concept Communication at the BA and MA in Games Design courses at Brunel University London. In my teaching practice I am interested in making creative practice an integral part of learning and I seek to create inclusive learning spaces of emergent creativity. Examples are cardboard hacking to envision body-based game interfaces, quick game concept design based on news magazines, surrealist techniques to develop concepts. In 2020/21 I co-led a remote learning pilot for creative subjects with students from the University of Tampere, Human-Technology course.

 

cardboard hacking

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remote workshops with students from other Universities

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Publications

 

Dima, M., & Maples, H. (2021). Affectual Dramaturgy for Augmented Reality Immersive Heritage Performance. Body, Space & Technology, 20(1), 25-36. doi:10.16995/bst.368

 

Deniozou, T., Dima, M., & Cox, C. (2020). Designing a Game to Help Higher Education Students Develop Their Note-Taking Skills. In CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 181-192). Virtual. doi:10.1145/3410404.3414230

Dima, M. (forthcoming). Augmented Reality experience design through the lenses of dramaturgy in the context of cultural heritage. Routledge Studies in Museum and Cultural Heritage.

Dima, M., & Cantinho, B. (2017). Erehwon: A Digital Platform for Empowering Sociopolitical Interventions in Public Space. In E. Pereen, R. Celikates, J. de Kloet, & T. Poell (Eds.), Global Cultures of Contestation Mobility, Sustainability, Aesthetics & Connectivity (pp. 241-262). Cham: Palgrave Macmillan. doi:10.1007/978-3-319-

63982-6

Terracciano, A., Dima, M., Carulli, M., & Bordegoni, M. (2017). Mapping Memory Routes: a Multisensory Interface for Sensorial Urbanism and Critical Heritage Studies. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17. doi:10.1145/3027063.3052958

Dima, M., Kastilo, L., & Narasimhan, N. (2016). Women who code for social change. In I.Papadimitriou, A. Prescott, & J. Rogers (Eds.), Engineering the Future Digital Design Weekend 2016. Uniform Communications Ltd..

Dima, M. (2016). Value and Audience Relationships: Tate’s Ticketed Exhibitions 2014–15. Tate Papers, (25).

Dima, M., Hurcombe, L., & Wright, M. (2014). Touching the past: Haptic Augmented Reality for Museum Artefacts. In Lecture Notes in Computer Science Vol. 8526 (pp. 3-14). Heraklion, Crete, Greece. doi:10.1007/978-3-319-07464-1_1

Dima, M. (2013). Engaging theatre audiences before the play: The design of playful interactive storytelling experiences. In ACM International Conference Proceeding Series. doi:10.1145/2557595.2557600

Dima, M. (2012). Mobile Stories: Motivating theatre audiences through interactive storytelling. M. Dima, R. Coyne, & M. Wright (Eds.), University of Edinburgh.

Dima, M., Wright, M., & Lee, J. (2011). A haptically-augmented interface for digital character animation. In SIGGRAPH Asia 2011 Posters on - SA '11. Hong Kong. doi:10.1145/2073304.2073331

Dima, M., Lee, J., & Wright, M. (2010). Exploration of direct bi-manual interaction in digitally mediated stop-motion animation. In NordiCHI 2010: Extending Boundaries - Proceedings of the 6th Nordic Conference on Human-Computer Interaction (pp. 635-638). doi:10.1145/1868914.1868992

Biggs, S., Dima, M., Ekeus, H., Hawksley, S., Timmons, W., & Wright, M. (2009). The 'H' in HCI: Enhancing perception of interaction through the performative. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Vol. 5622 LNCS (pp. 3-12). doi:10.1007/978-3-642-02771-0_1

Dima, M., Arvind, D. K., Lee, J., & Wright, M. (2008). Haptically extended augmented prototyping. In Proceedings - 7th IEEE International Symposium on Mixed and Augmented Reality 2008, ISMAR 2008 (pp. 169-170). doi:

10.1109/ISMAR.2008.4637350

 

Artwork

It has been a decade of experimentation with making wall compositions out of mdf wood. I create these in Adobe Illustrator, laser cut and paint them. It's not something I do often, that's why there are only 3 of them in the span of 10 years!

Earth and animals
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Midday in the forest
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Making of..
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Making of..
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Untitled
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